

One of the cooler things Sonic Riders has to offer is the turbulence - riding mechanic. Not to mention that the pits themselves aren ' t even all that out of the way on the tracks, so you may find yourself running into them accidentally every now and then.įortunately, some of the other concepts in the gameplay pan out a bit better. The whole point of the game is that you ' re going along at increasingly blinding speeds, trying to ride as much momentum as possible it doesn ' t make much sense that you suddenly have to stop and recharge because you accidentally hit a wall after boosting a bunch. While that makes some measure of sense, the whole pit - stop aspect of the game sucks a lot of the fun out of the racing. Running into objects on the track also kills your air. That ' s bad, because once you ' re out of air, your character jumps off his or her board and starts running until you can find a pit to stop in for a moment to recharge.


To keep up, you ' re going to find yourself hitting that boost an awful lot, especially in the early goings, when you ' re still trying to figure out the layouts of the tracks and all the shortcuts. Incidentally, that ' s going to be a lot of the time. First and foremost, you ' ll find yourself monitoring your air meter, which depletes every time you hit the boost button. There are a number of secondary mechanics and meters you ' ll have to concern yourself with to succeed regularly. When you get going during a race, the pace can be extremely quick - as it should be in a racing game starring Sonic - but pure speed isn ' t enough to win. The racing in Sonic Riders is kind of an odd mishmash of F - Zero GX - style futuristic racing and something like SSX. Still, this game probably would have been much better off going the minimalist story route, like the Mario Kart games. Then again, this is a racing game, so the plot is really incidental to the whole package. Evil plots are hatched, Sonic and Knuckles get into it with the bad guys, Tails says a few overly precocious things, and so on and so forth. It ' s a completely incoherent storyline, not to mention one that rehashes a lot of stuff that has been done 20 times better in just about every other Sonic game every made. It turns out that the thieves are part of a crew of legendary thieves known as the Babylon Rogues, and there ' s a whole thing about trying to rediscover the long - hidden island of Babylon, which harbors some kind of treasure. Eggman shows up and starts rambling about wanting to hold an extreme - gear racing tournament for some reason or another. Suddenly, the team witnesses the theft of an emerald by some very edgy, cute - looking thieves riding hoverboards ( or, " extreme gear, " as they ' re known in the game ). Along with his pals Knuckles and Tails, Sonic is, once again, on the hunt for chaos emeralds. The premise overdue Sonic Riders is commotion to be utterly impenetrable to anyone but the most ardent Sonic fans. There are times when you ' ll find yourself enjoying how blazingly fast the game can go and other times when you ' ll be frustrated beyond belief by the very same thing. Unfortunately, Sonic Riders isn ' t much better than any of Sega ' s previous attempts to make Sonic a racing hero, simply because it can ' t quite keep its diverse and chaotic racing mechanics together in one cohesive package. Instead, Riders gives Sonic and pals their very own Back to the Future II - style hoverboards, which they can use to dart and dash around wacky tracks of varying levels of difficulty. Sonic Riders is the latest attempt to get Sonic back on the race track, though this one eschews the typical kart - and foot - racing brands of racing usually found in a racer starring popular platformer heroes. Despite the fact that Sonic ' s already - speedy nature might seem like a perfect fit for a racing game of some sort, the results of these attempts have been disappointing thus far.
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Like most popular platformer franchises, the Sonic series has dabbled in the racing genre in the past with games like Sonic R for the Saturn.
